For this animation, I had to create 2 versions. Both had to show the difference between a choppy animation and a smooth one. So in this case, it would be a pose to pose for the first one, which meant creating an animation that was choppy to show the different poses.
The animation in a whole is a bit inaccurate since the way this character should be animated is with its base part moving forward when it reaches it's mid jump, but instead has its top part in front the whole time. Aside from that, the 2 renders show the difference between straight ahead action and pose to pose.
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